Tuesday, November 25, 2008

Get in gear with GEARS OF WAR 2


Greetings Gorehounds and Gamers,
It is time once again for me to share with you the lovely listenables which make their way into my clutches. On the slab, I have Gears of War 2 The Soundtrack, the new original music score composed by famed Hollywood composer Steve Jablonsky (“Transformers”, “The Island”, “The Texas Chainsaw Massacre”) and recorded with the world famous Skywalker Symphonic Orchestra and Chorus. An intense sonic journey through humanity's last stand, Gears Of War 2 The Soundtrack delivers a big cinematic sound with an even bigger emotional range.
Gears of War, the third-person shooter game, has won over 30 Game of the Year awards and has sold 5 million copies worldwide, making this Xbox 360 exclusive release one of the most highly anticipated follow-ups in video game history. Epic Games wanted the new score to be bigger, darker, and crunchier than their pervious release, so they gave composer Steve Joblonsky a blank canvas to create what he felt would best suit the new game’s atmosphere. “I experimented with a lot of hybrid organic/electronic elements, and combined them with the power of a large orchestra and choir”, says Joblonsky about his emotionally charged score. The result is a hard-hitting soundtrack filled with hauntingly seductive strings, deep horns, chanting chorals arrangements, and percussive rhythms that successfully immerse the player into the nightmarish world of Gears Of War 2, and prepares them for battle against the evil Locust Horde.
But not everything heard on the Gears Of War 2 soundtrack is all thundering percussions, and militant themes. There are also several tracks on this CD that summon the darker, atmospheric elements of a full symphony orchestra, while making excellent use of digital sounds and stereo effects (see “Hollow” MP3 teaser below). The soundtrack also includes a impressive vocal solo by soprano Mitzie Kay on the track entitled “With Sympathy” (see MP3 teaser below), and a somber variation of the main theme delicately played on the piano on the track called “Autumn Of Mankind”, which dramatically ends the entire listening experience. The 27 track CD runs an hour in length and features several game inspired landscape images on the inlay. Presented by Sumthing Else Music Works, Inc., Gears Of War 2 The Soundtrack is now available at your local game/music store, Amazon.com, or as a digital download at www.sumthingdigital.com.

Track Listing:
   1. Return Of The Omen
   2. Hope Runs Deep
   3. Green As Grass
   4. Expectations
   5. Finally, A Lead
   6. Armored Prayer
   7. Hold Them Off
   8. Derrick Chase
   9. Building Thunder
  10. Hell Breaks Loose
  11. Bedlam
  12. Breakneck
  13. Landown
  14. Racing To Extinction
  15. If They Can Ride Em
  16. Hollow
  17. Unexpected Changes
  18. March Of The Horde
  19. Highway
  20. Denizens Of The Deep
  21. With Sympathy
  22. Insurmountable Odds
  23. Bump In The Night
  24. Frenzy
  25. Outpost
  26. Finale
  27. Autumn Of Mankind

sources:

Saturday, November 1, 2008

An interview with Dead Space composer Jason Graves

The bloody sci-fi survival horror game Dead Space from Electronic Arts has been terrifying  gamers for several weeks now, and even more frightening than it’s ghoulish graphics is it’s original symphonic soundtrack. Composed by the renown composer Jason Graves with the help of The Skywalker Symphony Orchestra, Graves creates an intense, eerie soundscape for this first person shooter game that adds the perfect atmosphere to this nightmarish game. The Dead Space CD features 15 tracks of booming orchestrations offering a wide dynamic range from eerie, screeching strings to thunderous, frenetic percussions. A must have for lovers of dark and dissonant music, or for fans of the EA game itself.
 
Track Listing:
1- Welcome Aboard The U.S.G. Ishimura
2- The Necromorphs
3- The Leviathan
4- I Left My Heart In Med Lab 3
5- Severed Limbs Are Hazardous Waste
6- I’ve Got You Devolving Under My Skin
7- Plasma Cutters Are Your Friend
8- Manual Survival Mode Seven
9- The Cost Of Living Is On The Rise
10- Do Not Vomit – Do Not Shout
11- The Hive Mind
12- Fly Me To The Aegis Seven Moon
13- Cyanide Systems Offline
14- Habeas Corpses
15- Must… Go… Faster!

I recently had the pleasure of asking the award winning composer a few questions about his work with The Skywalker Symphony Orchestra. Below are Jason’s responses to my inquiries regarding his work on Dead Space.
ZOTH: You have quite an impressive list of credits under your belt, Jason. How does writing for a Horror Video Game like DEAD SPACE differ from writing for something like a TV promo? Is there a special thought process that goes on when you undertake a project of this magnitude?
JASON: Video games in general have a lot more freedom involved, especially considering a TV show may have fifteen minutes of music and a game can require ten times that.  The sheer number of minutes needed for today’s games provide a much larger canvas for composers.  Add the horror genre on top of that and you’ve got almost unlimited possibilities from a music standpoint.  I think that’s one of the reasons Dead Space ended up with an original sounding score.
It’s always hard for me to step away from a situation and think, “Wow, this is a really big project.”  I’m usually so deep into the music that I don’t come up for air until I’m finished composing.  I worked on Dead Space for about two years, but when it comes down to it I was focusing on each individual cue a day at a time, which is probably a good thing.  I tried not to stop and think about how much music there was left to compose - probably a good thing for both the final score and my personal sanity!
Z: DEAD SPACE features The Skywalker Symphonic Orchestra. Did you have any limits to your arrangements, since you’re writing for an Orchestra? 
J: The only request from EA was “make it really scary,” which was both very liberating and also very intimidating.  The kinds of sounds and textures I wanted for the Dead Space score were limited only by my imagination - as cheesy as that sounds, it was really true.  The whole process was an incredible test of concentration and focus to plan the sessions, especially given that there were no “rules” as far as composing for the orchestra.
 Z: I noticed quite a lot of percussive attacks throughout the featured tracks. Where there any sounds that were created that utilized an unorthodox approach to playing the instruments (ex: Pizzicato vs. bowed, clicking mallets together, Garbage Cans vs. Anvils, etc.)? 
J: “Unorthodox” would be a great way to describe both of the Dead Space recording sessions.  The entire approach behind the score was to make the music as unfamiliar and “non-musical” as possible.  The general idea being the unknown has more potential to put you on the edge of your seat, musically speaking.  So I researched, compiled and dreamt up hours of different, crazy, spooky effects for the musicians to perform. I even had thin dowels for the string players to hit things with (instead of using the backs of their very expensive bows).  They were tapping their instruments, the music stands, the chairs - anything we could find.  I even got a great sample of all the strings dropping their dowels at the same time (I dropped my baton to show them exactly when to do it).
A lot of the percussive attacks in the score are combinations of those wonderfully crazy string hits and custom percussion hits I performed and recorded myself (I’m a classically-trained percussionist).  There are many different kinds of anvils, metal plates, steel rods, and yes, garbage cans!  I also got some great snap pizzicatos from the string section, which is a great percussive sound that layers well with other hits.
  
Z: The entire CD is breathtaking, Jason. My favorite is “The Leviathan”. Is there one particular track that you’re most proud of, and why? 
J: Thanks! It’s funny you mention that track - it’s one of my favorite as well.  There was some specific direction from EA for a hint of a melodic theme in “The Leviathan,” since it was a big boss track.  There isn’t a lot of melody in Dead Space - most of the score intentionally leans towards atmospheric sound design.  So when I have the chance to be a little more “musical,” even within the dissonant world of Dead Space, I really enjoy it.
It was also a lot of fun composing the music for the opening cinematic, which is called “Welcome To The U.S.G. Ishimura” on the soundtrack.  I was able to incorporate the few melodies in the game into one singular statement, while also underscoring the introduction and action for the beginning of the game.  It was a lot of fun to position the epic, grandiose opening music in contrast to the darker, more dissonant music at the end.  It’s also a really great emotional journey, which is what I think music is all about anyway.
Z: Finally, what are some of your favorite Horror Movie scores? Are there any film scores that have served as an inspiration to you?
J: For Dead Space specifically, there really weren’t any film scores that had the kind of sound I was looking for.  I found some 20th century concert works that were a lot more experimental in nature - those ended up being a big influence on the final score.  Some of those pieces can be heard in films like “The Shining” and “The Exorcist,” but there are classical pieces of music that were later incorporated into films.
As far as horror scores in general, I really love Jerry Goldsmith’s work for films like “Poltergeist” and “Alien.”  Also, I think Marco Beltrami really made a name for himself scoring the “Scream” franchise, and for good reason.  Like myself, he studied with Goldsmith - his music has such an immediate influence on the films he scores.  Some others he’s done include “Hellboy” and “The Faculty.”  I think Steve Jablonsky’s take on horror music is very modern - I especially like his “Texas Chainsaw” scores.  And I would hate to forget Christopher Young, whom I also had the pleasure of studying with.  He cut his teeth in horror twenty years ago and did everything from “Hellraiser” and “A Nightmare on Elm Street” to “The Grudge” and “The Exorcism of Emily Rose.”  My entire experience with Chris has been a huge inspiration to me.
I have a fairly voracious appetite when it comes to music, whether it’s classical, film scores, jazz or pop.  I listen to as much music as I can, given all the time I spend composing.  The more I listen, the more I’m compelled to improve my own craft - my musical inspirations are the driving force that make me strive to be a better composer.

sources:
www.jasongraves.com